An INdie Game & Co-dev Studio
An INdie Game & Co-dev Studio
We are a pre-seed, development studio banding together professionals affected by the industry layoffs to create an innovative approach to game development.
Our developers, artists and creatives also work remotely, from the comfort of their homes as we prioritise innovation and mental health .
At Electric Sheep Studios, our vision is to become the Pixar of game development. A studio run with a flat, collaborative approach, where each individual can pitch ideas and participate to the creative process, no matters their role. We are run by game devs, for game devs.
Our goal is to be at the forefront of the GenAI revolution to demonstrate the capabilities of AI tools in creating AI-powered games that are not just a gimmick. By leveraging AI we can scale up the complexity of our games while keeping the team size manageable and grow in a sustainable way, while still being able to deliver engaging, deep and interesting experiences.
At Electric Sheep Studios we believe in sharing our talents with the industry and that creating engaging experiences should be the goal of any game developer. This is why our team also offer their skills as para of our co-development services. Our Art, Design and Engineering capabilities are detailed in our service page.
Founder and Studio Head, Fabio is a veteran of the gaming and technology industry, experienced in the creation of AAA games, GaaS and Multiplayer experience. Fabio has worked at SEGA, MPG, Meta, Amazon and Microsoft. Some of his games include Total War: Warhammer, the Sonic Series, Hitman (2016) and the upcoming Mindseye and Everywhere from Build a Rocket Boy.
Simon Sparks is a visionary leader and celebrated entrepreneur in the gaming industry. As an award-winning producer, he is best known for the indie hit "The Bunker," which garnered critical acclaim and was featured at the prestigious Cannes Film Festival. Simon's expertise in creative startups, combined with his role as a Creative Culture Coach, underscores his ability to foster innovative environments that drive success.
Industry veteran with 24+ years of experience, Paul grew together with Codemasters from a Jr Role to a Leadership one, all the while participating to the creation of several AAA and BAFTA-winning titles. Balancing traditional artistry with digital tools (including GenAI) he's evolved alongside the industry's advancements as an all round artist encompassing all aspects of game artistry.
Kenneth is a seasoned full-stack game engineer with experience at Amazon and Sony Online Entertainment, where he contributed to the acclaimed Everquest series. For the past nine years, he has worked independently under the pseudonym Troll King, developing single-player, multiplayer, and VR experiences available on Steam, Play, and the Apple Store.
Our first game is coming soon. Stay tuned for more info.
Do you have a question for us? Are you interested in working with us? Simply reach out and we'll get back to you.
Electric Sheep Studios
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